Golf skins calculator
In skins, every player puts the same stake on each hole, the player with the lowest score on a hole wins that hole's money, and a tie for the low score carries the money to the next hole. Enter your scores below to see who won each skin and what every player is owed, settled the way Wedge settles skins.
By Donato Di Ferdinando, creator of Wedge. Updated .
Players
Scores as played
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stroke index | ||||||||||||||||||
| Alex | ||||||||||||||||||
| Ben | ||||||||||||||||||
| Chris | ||||||||||||||||||
| Dan |
Results
Ben finishes with 5 skins and a share of the last-hole split worth $22, $4 up on a stake of $18.
- Pot$1 a hole × 4 players × 18 holes
- $72
- Each hole is worthThe pot ÷ 18 holes
- $4
- Each player puts in$1 × 18 holes
- $18
By player
| Player | Skins won | Money won | Net after stake |
|---|---|---|---|
| BenSplit the last hole | 5 | $22 | +$4 |
| DanSplit the last hole | 4 | $18 | $0 |
| Alex | 4 | $16 | -$2 |
| Chris | 4 | $16 | -$2 |
Hole by hole
- Hole 1Dan wins with a net 3: $4.
- Hole 2Tied by Ben and Chris, carried. 1 hole worth $4 rides on hole 3.
- Hole 3Tied by Alex and Dan, carried. 2 holes worth $8 ride on hole 4.
- Hole 4Tied by Alex, Chris and Dan, carried. 3 holes worth $12 ride on hole 5.
- Hole 5Alex wins with a net 3, taking this hole and 3 carried holes: $16.
- Hole 6Tied by Alex and Chris, carried. 1 hole worth $4 rides on hole 7.
- Hole 7Ben wins with a net 2, taking this hole and 1 carried hole: $8.
- Hole 8Tied by Ben and Chris, carried. 1 hole worth $4 rides on hole 9.
- Hole 9Dan wins with a net 4, taking this hole and 1 carried hole: $8.
- Hole 10Dan wins with a net 3: $4.
- Hole 11Tied by Alex and Ben, carried. 1 hole worth $4 rides on hole 12.
- Hole 12Tied by Alex, Ben and Dan, carried. 2 holes worth $8 ride on hole 13.
- Hole 13Chris wins with a net 2, taking this hole and 2 carried holes: $12.
- Hole 14Ben wins with a net 3: $4.
- Hole 15Tied by Alex and Chris, carried. 1 hole worth $4 rides on hole 16.
- Hole 16Ben wins with a net 2, taking this hole and 1 carried hole: $8.
- Hole 17Chris wins with a net 4: $4.
- Hole 18Tied by Ben and Dan, who split 1 hole worth $4: $2 each.
How skins are scored
Skins is an individual game for two or more players. Each hole is a separate prize, called a skin, and it goes to the one player who makes the lowest score on that hole. Nobody needs to beat the whole field over 18 holes; a single birdie on the right hole can win more than a steady round.
- Lowest score wins. The skin goes to a player only when nobody else matches their score on that hole.
- One tie, all tie. If two or more players tie for the low score, nobody wins the hole, even if the rest of the group scored worse.
- Holes settle in order. A hole settles once every player has a score on it, and the calculator waits for every score on a hole before it moves to the next one.
- Scores are entered as played. In a net game the calculator takes off each player's handicap strokes for you.
Carryovers
With carryovers, a tied hole does not lose its money. The hole's value moves to the next hole, and the next skin won collects every hole that carried into it. Carryovers are on by default in Wedge because they keep every hole's money in play.
| Hole | Scores: Alex, Ben, Chris, Dan | Result | Money |
|---|---|---|---|
| 1 | 4, 4, 5, 5 | Alex and Ben tie for low. Carried. | $4 carries |
| 2 | 3, 4, 4, 3 | Alex and Dan tie for low. Carried. | $8 carries |
| 3 | 5, 4, 5, 5 | Ben wins holes 1, 2 and 3. | Ben wins $12 |
| 4 | 4, 4, 4, 4 | All four tie. Carried. | $4 carries |
| 5 | 5, 6, 4, 5 | Chris wins holes 4 and 5. | Chris wins $8 |
| 6 | 3, 4, 4, 4 | Alex wins hole 6. | Alex wins $4 |
On hole 1, Chris and Dan scored worse than the tie, but that does not help them: the tie for low is what carries the hole. A skin that collects carried holes counts each of them, so Ben's birdie on hole 3 is worth three holes.
Setting the stake and the pot
The calculator takes the stake per hole, per player. A "$1 skins game" with four players means each player puts $1 on every hole, so each hole is worth $4. Over 18 holes each player puts in $18 and the pot is $72. The pot is always the stake times the number of players times the number of holes.
With carryovers, every hole is worth an equal slice of the pot (the pot divided by the number of holes), and a skin pays its own hole plus every hole it carried. Each player's result is what they won minus what they put in.
| Player | Skins won | Money won | Put in | Net after stake |
|---|---|---|---|---|
| Alex | 3 | $12 | $18 | -$6 |
| Ben | 7 | $28 | $18 | +$10 |
| Chris | 5 | $20 | $18 | +$2 |
| Dan | 3 | $12 | $18 | -$6 |
The skins add up to 18 holes and the money won adds up to the $72 pot, so the net column always sums to zero. To settle, the players who are down pay the players who are up.
A tie on the last hole
A tie on the final hole leaves nowhere for the carried money to go. Wedge offers two rules, and the calculator has both:
- The tied players split it (Wedge's default). The players tied for the low score on the last hole split everything still carrying, including the last hole itself.
- Give it back. Everything still carrying goes back evenly to every player in the game.
For example, holes 16 and 17 tie, so $8 carries to the 18th, which adds its own $4 for $12 on the hole. Ben and Dan tie for the low score with 4s. Under the split rule, Ben and Dan get $6 each. Under the give-back rule, each of the four players gets $3. Some groups settle a last-hole tie with a playoff or a chip-off instead.
Skins without carryovers (the skins pool)
Many clubs run skins without carryovers. A tied hole is dead: nobody wins it and its money does not move. The pot is then shared across the skins that were won, so a skin's value is the pot divided by the number of skins won.
With the same $72 pot, if six skins are won and the other 12 holes are tied, each skin is worth $72 divided by 6, or $12. If only two skins are won, each one is worth $36. If nobody wins a skin all day, the whole pot goes back evenly, $18 to each of the four players.
Gross vs net skins
Gross skins compare the scores as played, which favors the better players. Net skins take each player's handicap strokes off first, so a higher handicap can win a hole with a bogey that becomes a net par.
The calculator's net mode uses each player's full course handicap and the hole's stroke index from the scorecard (the handicap row, with 1 for the hardest hole). On 18 holes, a course handicap of 10 gets one stroke on the holes indexed 1 to 10. A course handicap of 22 gets one stroke on every hole and a second stroke on the holes indexed 1 to 4. On nine holes, enter the nine-hole course handicap; the strokes go on the hardest holes of that nine, ranked by their index. A plus handicap plays off zero.
Some groups play net skins off a reduced allowance, such as a percentage of each handicap. To do that here, enter the reduced handicaps. You can work out course handicaps with the course handicap calculator.
Play it in Wedge
Wedge runs skins as a side game in its tournaments, gross or net, with carryovers and the last-hole tie rule set by the host, and settles each hole once everyone playing that day has finished it. In a trip scored overall, a tie can carry into the next day, and the leaderboard shows what each player has won and what is still carrying.
Frequently asked questions
How do you calculate skins payouts in golf?
Multiply the stake by the number of players to get each hole's value, then pay each skin its hole plus any holes that carried into it. Each player's net is what they won minus the stake times the number of holes.
What does a carryover mean in skins?
When two or more players tie for the low score, the hole's money carries over to the next hole. The next player to win a hole outright collects every carried hole along with it.
What happens if the 18th hole is tied in skins?
In Wedge's default, the players tied for the low score on the 18th split everything still carrying. The other option gives that money back evenly to every player.
How much is a skin worth without carryovers?
The pot divided by the number of skins won. Tied holes are dead, so the fewer skins won, the more each one pays.
Do net skins use the full handicap?
This calculator and Wedge use each player's full course handicap, with strokes placed by the hole's stroke index. For a reduced allowance, enter the reduced handicaps.
How many players do you need for skins?
Two or more. The calculator handles two to eight players, and a larger group makes each hole worth more because every player puts in the stake.
Related
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